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GroupRemoveUnit

native GroupRemoveUnit takes [[[group|group.html]]] whichGroup, [[[unit|unit.html]]] whichUnit returns nothing

Удаляет юнита из группы.

globals group g = [[[CreateGroup|creategroup.html]]]() endglobals function gameStart takes [[[nothing|nothing.html]]] returns [[[nothing|nothing.html]]] local unit u = CreateUnit(Player(0), '[[[uloc|aloc.html]]]', 0, 0, 0) // Не игнорирует [[[aloc|aloc.html]]] call [[[GroupAddUnit|groupaddunit.html]]](g, u) call ConsolePrint([[[I2S|i2s.html]]]([[[GroupGetCount|groupgetcount.html]]](g))) // 1 call GroupRemoveUnit(g, [[[null|null.html]]]) // Безопасна при работе с [[[null|null.html]]] call ConsolePrint([[[I2S|i2s.html]]]([[[GroupGetCount|groupgetcount.html]]](g))) // 1 call GroupRemoveUnit(g, u) call ConsolePrint([[[I2S|i2s.html]]]([[[GroupGetCount|groupgetcount.html]]](g))) // 0 endfunction function [[[main|main.html]]] takes [[[nothing|nothing.html]]] returns [[[nothing|nothing.html]]] call TimerStart(CreateTimer(), 0, false, function gameStart) endfunction
Last modified: 22 October 2024