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ForGroup

native ForGroup takes [[[group|group.html]]] whichGroup, [[[code|code.html]]] callback returns [[[nothing|nothing.html]]]

Применяет функцию для каждого юнита в группе.

globals group g = [[[CreateGroup|creategroup.html]]]() endglobals function forGroupIterator takes [[[nothing|nothing.html]]] returns [[[nothing|nothing.html]]] call ConsolePrint(GetUnitName([[[GetEnumUnit|getenumunit.html]]]())) endfunction function gameStart takes [[[nothing|nothing.html]]] returns [[[nothing|nothing.html]]] call ForGroup([[[null|null.html]]], [[[null|null.html]]]) // Безопасна при работе с [[[null|null.html]]] call GroupAddUnit(g, CreateUnit(Player(0), '[[[uloc|aloc.html]]]', 0, 0, 0)) call GroupAddUnit(g, CreateUnit(Player(0), 'hfoo', 0, 0, 0)) call ForGroup(g, function forGroupIterator) endfunction function [[[main|main.html]]] takes [[[nothing|nothing.html]]] returns [[[nothing|nothing.html]]] call TimerStart(CreateTimer(), 0, false, function gameStart) endfunction
Last modified: 22 October 2024