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handle

handle

Ссылки на внутриигровые объекты. Являются integer и в первом приближении можно относиться к ним как к примитивам.

Тип

Родитель

UjAPI

Конвертер

ability

agent

abilitybooleanfield

agentdatafield

ConvertAbilityBooleanField

abilitybooleanlevelarrayfield

abilitybooleanlevelfield

abilitybooleanlevelfield

abilitybooleanfield

ConvertAbilityBooleanLevelField

abilityintegerfield

agentdatafield

ConvertAbilityIntegerField

abilityintegerlevelarrayfield

abilityintegerlevelfield

abilityintegerlevelfield

abilityintegerfield

ConvertAbilityIntegerLevelField

abilityrealfield

agentdatafield

ConvertAbilityRealField

abilityreallevelarrayfield

abilityreallevelfield

abilityreallevelfield

abilityrealfield

ConvertAbilityRealLevelField

abilitystringfield

agentdatafield

ConvertAbilityStringField

abilitystringlevelarrayfield

abilitystringlevelfield

abilitystringlevelfield

abilitystringfield

ConvertAbilityStringLevelField

abilitytype

flagtype

ConvertAbilityType

agent

handle

agentdatafield

handle

aidifficulty

handle

ConvertAIDifficulty

alliancetype

handle

ConvertAllianceType

animtype

mappedtype

ConvertAnimType

armortype

handle

ConvertArmorType

attachmenttype

mappedtype

ConvertAttachmentType

attacktype

handle

ConvertAttackType

blendmode

handle

ConvertBlendMode

bonetype

attachmenttype

ConvertBoneType

boolexpr

agent

buff

ability

button

agent

camerafield

handle

ConvertCameraField

camerasetup

handle

collisiontype

flagtype

ConvertCollisionType

commandbuttoneffect

handle

conditionfunc

boolexpr

connectiontype

handle

ConvertConnectionType

controlstyleflag

flagtype

ConvertControlStyleFlag

cursoranimtype

mappedtype

ConvertCursorAnimType

damagetype

handle

ConvertDamageType

defeatcondition

agent

defensetype

handle

ConvertDefenseType

destructable

widget

destructablestringfield

agentdatafield

ConvertDestructableStringField

dialog

agent

dialogevent

eventid

ConvertDialogEvent

doodad

war3image

effect

war3image

effecttype

handle

ConvertEffectType

event

agent

eventid

handle

fgamestate

gamestate

ConvertFGameState

filterfunc

boolexpr

flagtype

handle

fogmodifier

agent

fogstate

handle

ConvertFogState

force

agent

frameeventtype

handle

ConvertFrameEventType

framehandle

handle

framepointtype

handle

ConvertFramePointType

framestate

flagtype

ConvertFrameState

gamecache

agent

gamedifficulty

handle

ConvertGameDifficulty

gameevent

eventid

ConvertGameEvent

gamespeed

handle

ConvertGameSpeed

gamestate

handle

gametype

flagtype

ConvertGameType

gridstyleflag

flagtype

ConvertGridStyleFlag

group

agent

handlelist

handle

hashtable

agent

heroattribute

handle

ConvertHeroAttribute

igamestate

gamestate

ConvertIGameState

image

handle

item

widget

itembooleanfield

agentdatafield

ConvertItemBooleanField

itemintegerfield

agentdatafield

ConvertItemIntegerField

itempool

handle

itemrealfield

agentdatafield

ConvertItemRealField

itemstringfield

agentdatafield

ConvertItemStringField

itemtype

handle

ConvertItemType

jassthread

handle

layerstyleflag

flagtype

ConvertLayerStyleFlag

layoutstyleflag

flagtype

ConvertLayoutStyleFlag

leaderboard

agent

lightning

handle

limitop

eventid

ConvertLimitOp

location

agent

mapcontrol

handle

ConvertMapControl

mapdensity

handle

ConvertMapDensity

mapflag

flagtype

ConvertMapFlag

mappedfield

handle

ConvertMappedField

mappedtype

handle

mapsetting

handle

mapvisibility

handle

minimapicon

handle

mousebuttontype

handle

ConvertMouseButtonType

movetype

flagtype

ConvertMoveType

multiboard

agent

multiboarditem

agent

orderhandle

agent

originframetype

handle

ConvertOriginFrameType

oskeytype

handle

ConvertOsKeyType

pathingaitype

flagtype

ConvertPathingAIType

pathingflag

flagtype

ConvertPathingFlag

pathingtype

handle

ConvertPathingType

placement

handle

ConvertPlacement

player

agent

playercolor

handle

ConvertPlayerColor

playerevent

eventid

ConvertPlayerEvent

playergameresult

handle

ConvertPlayerGameResult

playerscore

handle

ConvertPlayerScore

playerslotstate

handle

ConvertPlayerSlotState

playerstate

handle

ConvertPlayerState

playerunitevent

eventid

ConvertPlayerUnitEvent

projectile

war3image

projectiletype

handle

ConvertProjectileType

quest

agent

questitem

agent

race

handle

ConvertRace

racepreference

flagtype

ConvertRacePref

raritycontrol

handle

ConvertRarityControl

rect

agent

regentype

handle

ConvertRegenType

region

agent

renderstage

handle

ConvertRenderStage

sound

agent

soundtype

handle

ConvertSoundType

sprite

war3image

startlocprio

handle

ConvertStartLocPrio

subanimtype

animtype

ConvertSubAnimType

targetflag

flagtype

ConvertTargetFlag

terraindeformation

handle

texmapflags

handle

ConvertTexMapFlags

textaligntype

handle

ConvertTextAlignType

textfilehandle

handle

texttag

handle

timer

agent

timerdialog

agent

timetype

handle

ConvertTimeType

trackable

war3image

trigger

agent

triggeraction

handle

triggercondition

agent

ubersplat

handle

unit

widget

unitbooleanfield

agentdatafield

ConvertUnitBooleanField

unitcategory

flagtype

ConvertUnitCategory

unitevent

eventid

ConvertUnitEvent

unitintegerfield

agentdatafield

ConvertUnitIntegerField

unitpool

handle

unitrealfield

agentdatafield

ConvertUnitRealField

unitstate

handle

ConvertUnitState

unitstringfield

agentdatafield

ConvertUnitStringField

unittype

handle

ConvertUnitType

unitweaponbooleanfield

agentdatafield

ConvertUnitWeaponBooleanField

unitweaponintegerfield

agentdatafield

ConvertUnitWeaponIntegerField

unitweaponrealfield

agentdatafield

ConvertUnitWeaponRealField

unitweaponstringfield

agentdatafield

ConvertUnitWeaponStringField

variabletype

handle

ConvertVariableType

version

handle

ConvertVersion

volumegroup

handle

ConvertVolumeGroup

war3image

agent

weapontype

handle

ConvertWeaponType

weathereffect

handle

widget

war3image

widgetevent

eventid

ConvertWidgetEvent

Конвертеры

race ConvertRace(uint i) alliancetype ConvertAllianceType(uint i) racepreference ConvertRacePref(uint i) igamestate ConvertIGameState(uint i) fgamestate ConvertFGameState(uint i) playerstate ConvertPlayerState(uint i) playerscore ConvertPlayerScore(uint i) playergameresult ConvertPlayerGameResult(uint i) unitstate ConvertUnitState(uint i) aidifficulty ConvertAIDifficulty(uint i) gameevent ConvertGameEvent(uint i) playerevent ConvertPlayerEvent(uint i) playerunitevent ConvertPlayerUnitEvent(uint i) widgetevent ConvertWidgetEvent(uint i) dialogevent ConvertDialogEvent(uint i) unitevent ConvertUnitEvent(uint i) limitop ConvertLimitOp(uint i) unittype ConvertUnitType(uint i) gamespeed ConvertGameSpeed(uint i) placement ConvertPlacement(uint i) startlocprio ConvertStartLocPrio(uint i) gamedifficulty ConvertGameDifficulty(uint i) gametype ConvertGameType(uint i) mapflag ConvertMapFlag(uint i) mapvisibility ConvertMapVisibility(uint i) mapsetting ConvertMapSetting(uint i) mapdensity ConvertMapDensity(uint i) mapcontrol ConvertMapControl(uint i) playercolor ConvertPlayerColor(uint i) playerslotstate ConvertPlayerSlotState(uint i) volumegroup ConvertVolumeGroup(uint i) camerafield ConvertCameraField(uint i) blendmode ConvertBlendMode(uint i) raritycontrol ConvertRarityControl(uint i) texmapflags ConvertTexMapFlags(uint i) fogstate ConvertFogState(uint i) effecttype ConvertEffectType(uint i) version ConvertVersion(uint i) itemtype ConvertItemType(uint i) attacktype ConvertAttackType(uint i) damagetype ConvertDamageType(uint i) weapontype ConvertWeaponType(uint i) soundtype ConvertSoundType(uint i) pathingtype ConvertPathingType(uint i) projectiletype ConvertProjectileType(uint i) mappedfield ConvertMappedField(uint i) attachmenttype ConvertAttachmentType(uint i) bonetype ConvertBoneType(uint i) animtype ConvertAnimType(uint i) subanimtype ConvertSubAnimType(uint i) cursoranimtype ConvertCursorAnimType(uint i) originframetype ConvertOriginFrameType(uint i) framepointtype ConvertFramePointType(uint i) textaligntype ConvertTextAlignType(uint i) frameeventtype ConvertFrameEventType(uint i) oskeytype ConvertOsKeyType(uint i) mousebuttontype ConvertMouseButtonType(uint i) abilityintegerfield ConvertAbilityIntegerField(uint i) abilityrealfield ConvertAbilityRealField(uint i) abilitybooleanfield ConvertAbilityBooleanField(uint i) abilitystringfield ConvertAbilityStringField(uint i) abilityintegerlevelfield ConvertAbilityIntegerLevelField(uint i) abilityreallevelfield ConvertAbilityRealLevelField(uint i) abilitybooleanlevelfield ConvertAbilityBooleanLevelField(uint i) abilitystringlevelfield ConvertAbilityStringLevelField(uint i) abilityintegerlevelarrayfield ConvertAbilityIntegerLevelArrayField(uint i) abilityreallevelarrayfield ConvertAbilityRealLevelArrayField(uint i) abilitybooleanlevelarrayfield ConvertAbilityBooleanLevelArrayField(uint i) abilitystringlevelarrayfield ConvertAbilityStringLevelArrayField(uint i) destructablestringfield ConvertDestructableStringField(uint i) itemintegerfield ConvertItemIntegerField(uint i) itemrealfield ConvertItemRealField(uint i) itembooleanfield ConvertItemBooleanField(uint i) itemstringfield ConvertItemStringField(uint i) unitintegerfield ConvertUnitIntegerField(uint i) unitrealfield ConvertUnitRealField(uint i) unitbooleanfield ConvertUnitBooleanField(uint i) unitstringfield ConvertUnitStringField(uint i) unitweaponintegerfield ConvertUnitWeaponIntegerField(uint i) unitweaponrealfield ConvertUnitWeaponRealField(uint i) unitweaponbooleanfield ConvertUnitWeaponBooleanField(uint i) unitweaponstringfield ConvertUnitWeaponStringField(uint i) movetype ConvertMoveType(uint i) pathingaitype ConvertPathingAIType(uint i) collisiontype ConvertCollisionType(uint i) targetflag ConvertTargetFlag(uint i) armortype ConvertArmorType(uint i) heroattribute ConvertHeroAttribute(uint i) defensetype ConvertDefenseType(uint i) regentype ConvertRegenType(uint i) unitcategory ConvertUnitCategory(uint i) pathingflag ConvertPathingFlag(uint i) timetype ConvertTimeType(uint i) variabletype ConvertVariableType(uint i) renderstage ConvertRenderStage(uint i) layoutstyleflag ConvertLayoutStyleFlag(uint i) gridstyleflag ConvertGridStyleFlag(uint i) layerstyleflag ConvertLayerStyleFlag(uint i) controlstyleflag ConvertControlStyleFlag(uint i) framestate ConvertFrameState(uint i) abilitytype ConvertAbilityType(uint i) connectiontype ConvertConnectionType(uint i)

Граф зависимостей

handle   agent   agentdatafield   aidifficulty alliancetype armortype attacktype blendmode camerafield camerasetup commandbuttoneffect connectiontype damagetype defensetype effecttype eventid   flagtype   fogstate frameeventtype framepointtype gamedifficulty gamespeed gamestate   heroattribute image itempool itemtype jassthread lightning mapcontrol mapdensity mappedfield mappedtype   mapsetting mapvisibility minimapicon mousebuttontype originframetype oskeytype pathingtype placement playercolor playergameresult playerscore playerslotstate playerstate projectiletype race raritycontrol regentype renderstage soundtype startlocprio terraindeformation texmapflags textaligntype texttag timetype tradestate ubersplat unitpool unitstate unittype variabletype version volumegroup weapontype weathereffect ability   boolexpr   button defeatcondition dialog event fogmodifier force framehandle gamecache group handlelist hashtable leaderboard location multiboard multiboarditem orderhandle player quest questitem rect region sound textfilehandle timer timerdialog trigger triggeraction triggercondition war3image   buff conditionfunc filterfunc doodad effect projectile sprite trackable widget   destructable item unit abilitybooleanfield   abilityintegerfield   abilityrealfield   abilitystringfield   destructablestringfield itembooleanfield itemintegerfield itemrealfield itemstringfield unitbooleanfield unitintegerfield unitrealfield unitstringfield unitweaponbooleanfield unitweaponintegerfield unitweaponrealfield unitweaponstringfield abilitybooleanlevelfield   abilitybooleanlevelarrayfield abilityintegerlevelfield   abilityintegerlevelarrayfield abilityreallevelfield   abilityreallevelarrayfield abilitystringlevelfield   abilitystringlevelarrayfield dialogevent gameevent limitop playerevent playerunitevent unitevent widgetevent abilitytype collisiontype controlstyleflag framestate gametype gridstyleflag layerstyleflag layoutstyleflag mapflag movetype pathingaitype pathingflag racepreference targetflag unitcategory fgamestate igamestate animtype   attachmenttype   cursoranimtype subanimtype bonetype 
Last modified: 22 October 2024