AngelScript Help

handle

Ссылки на внутриигровые объекты. Являются uint и в первом приближении можно относиться к ним как к примитивам.

Тип

Родитель

UjAPI

Конвертер

ability

agent

abilitybooleanfield

agentdatafield

✅

ConvertAbilityBooleanField

abilitybooleanlevelarrayfield

abilitybooleanlevelfield

✅

abilitybooleanlevelfield

abilitybooleanfield

✅

ConvertAbilityBooleanLevelField

abilityintegerfield

agentdatafield

✅

ConvertAbilityIntegerField

abilityintegerlevelarrayfield

abilityintegerlevelfield

✅

abilityintegerlevelfield

abilityintegerfield

✅

ConvertAbilityIntegerLevelField

abilityrealfield

agentdatafield

✅

ConvertAbilityRealField

abilityreallevelarrayfield

abilityreallevelfield

✅

abilityreallevelfield

abilityrealfield

✅

ConvertAbilityRealLevelField

abilitystringfield

agentdatafield

✅

ConvertAbilityStringField

abilitystringlevelarrayfield

abilitystringlevelfield

✅

abilitystringlevelfield

abilitystringfield

✅

ConvertAbilityStringLevelField

abilitytype

flagtype

✅

ConvertAbilityType

agent

handle

agentdatafield

handle

✅

aidifficulty

handle

ConvertAIDifficulty

alliancetype

handle

ConvertAllianceType

animtype

mappedtype

✅

ConvertAnimType

armortype

handle

✅

ConvertArmorType

attachmenttype

mappedtype

✅

ConvertAttachmentType

attacktype

handle

ConvertAttackType

blendmode

handle

ConvertBlendMode

bonetype

attachmenttype

✅

ConvertBoneType

boolexpr

agent

buff

ability

button

agent

camerafield

handle

ConvertCameraField

camerasetup

handle

collisiontype

flagtype

✅

ConvertCollisionType

commandbuttoneffect

handle

✅

conditionfunc

boolexpr

connectiontype

handle

✅

ConvertConnectionType

controlstyleflag

flagtype

✅

ConvertControlStyleFlag

cursoranimtype

mappedtype

✅

ConvertCursorAnimType

damagetype

handle

ConvertDamageType

defeatcondition

agent

defensetype

handle

✅

ConvertDefenseType

destructable

widget

destructablestringfield

agentdatafield

✅

ConvertDestructableStringField

dialog

agent

dialogevent

eventid

ConvertDialogEvent

doodad

war3image

✅

effect

war3image

effecttype

handle

ConvertEffectType

event

agent

eventid

handle

fgamestate

gamestate

ConvertFGameState

filterfunc

boolexpr

flagtype

handle

✅

fogmodifier

agent

fogstate

handle

ConvertFogState

force

agent

frameeventtype

handle

✅

ConvertFrameEventType

framehandle

handle

✅

framepointtype

handle

✅

ConvertFramePointType

framestate

flagtype

✅

ConvertFrameState

gamecache

agent

gamedifficulty

handle

ConvertGameDifficulty

gameevent

eventid

ConvertGameEvent

gamespeed

handle

ConvertGameSpeed

gamestate

handle

gametype

flagtype

ConvertGameType

gridstyleflag

flagtype

✅

ConvertGridStyleFlag

group

agent

handlelist

handle

✅

hashtable

agent

heroattribute

handle

✅

ConvertHeroAttribute

igamestate

gamestate

ConvertIGameState

image

handle

item

widget

itembooleanfield

agentdatafield

✅

ConvertItemBooleanField

itemintegerfield

agentdatafield

✅

ConvertItemIntegerField

itempool

handle

itemrealfield

agentdatafield

✅

ConvertItemRealField

itemstringfield

agentdatafield

✅

ConvertItemStringField

itemtype

handle

ConvertItemType

jassthread

handle

✅

layerstyleflag

flagtype

✅

ConvertLayerStyleFlag

layoutstyleflag

flagtype

✅

ConvertLayoutStyleFlag

leaderboard

agent

lightning

handle

limitop

eventid

ConvertLimitOp

location

agent

mapcontrol

handle

ConvertMapControl

mapdensity

handle

ConvertMapDensity

mapflag

flagtype

ConvertMapFlag

mappedfield

handle

✅

ConvertMappedField

mappedtype

handle

✅

mapsetting

handle

mapvisibility

handle

minimapicon

handle

✅

mousebuttontype

handle

✅

ConvertMouseButtonType

movetype

flagtype

✅

ConvertMoveType

multiboard

agent

multiboarditem

agent

orderhandle

agent

✅

originframetype

handle

✅

ConvertOriginFrameType

oskeytype

handle

✅

ConvertOsKeyType

pathingaitype

flagtype

✅

ConvertPathingAIType

pathingflag

flagtype

✅

ConvertPathingFlag

pathingtype

handle

ConvertPathingType

placement

handle

ConvertPlacement

player

agent

playercolor

handle

ConvertPlayerColor

playerevent

eventid

ConvertPlayerEvent

playergameresult

handle

ConvertPlayerGameResult

playerscore

handle

ConvertPlayerScore

playerslotstate

handle

ConvertPlayerSlotState

playerstate

handle

ConvertPlayerState

playerunitevent

eventid

ConvertPlayerUnitEvent

projectile

war3image

✅

projectiletype

handle

✅

ConvertProjectileType

quest

agent

questitem

agent

race

handle

ConvertRace

racepreference

flagtype

ConvertRacePref

raritycontrol

handle

ConvertRarityControl

rect

agent

regentype

handle

✅

ConvertRegenType

region

agent

renderstage

handle

✅

ConvertRenderStage

sound

agent

soundtype

handle

ConvertSoundType

sprite

war3image

✅

startlocprio

handle

ConvertStartLocPrio

subanimtype

animtype

✅

ConvertSubAnimType

targetflag

flagtype

✅

ConvertTargetFlag

terraindeformation

handle

texmapflags

handle

ConvertTexMapFlags

textaligntype

handle

✅

ConvertTextAlignType

textfilehandle

handle

✅

texttag

handle

timer

agent

timerdialog

agent

timetype

handle

✅

ConvertTimeType

trackable

war3image

trigger

agent

triggeraction

handle

triggercondition

agent

ubersplat

handle

unit

widget

unitbooleanfield

agentdatafield

✅

ConvertUnitBooleanField

unitcategory

flagtype

✅

ConvertUnitCategory

unitevent

eventid

ConvertUnitEvent

unitintegerfield

agentdatafield

✅

ConvertUnitIntegerField

unitpool

handle

unitrealfield

agentdatafield

✅

ConvertUnitRealField

unitstate

handle

ConvertUnitState

unitstringfield

agentdatafield

✅

ConvertUnitStringField

unittype

handle

ConvertUnitType

unitweaponbooleanfield

agentdatafield

✅

ConvertUnitWeaponBooleanField

unitweaponintegerfield

agentdatafield

✅

ConvertUnitWeaponIntegerField

unitweaponrealfield

agentdatafield

✅

ConvertUnitWeaponRealField

unitweaponstringfield

agentdatafield

✅

ConvertUnitWeaponStringField

variabletype

handle

✅

ConvertVariableType

version

handle

ConvertVersion

volumegroup

handle

ConvertVolumeGroup

war3image

agent

✅

weapontype

handle

ConvertWeaponType

weathereffect

handle

widget

war3image

widgetevent

eventid

ConvertWidgetEvent

Конвертеры

race ConvertRace(uint i) alliancetype ConvertAllianceType(uint i) racepreference ConvertRacePref(uint i) igamestate ConvertIGameState(uint i) fgamestate ConvertFGameState(uint i) playerstate ConvertPlayerState(uint i) playerscore ConvertPlayerScore(uint i) playergameresult ConvertPlayerGameResult(uint i) unitstate ConvertUnitState(uint i) aidifficulty ConvertAIDifficulty(uint i) gameevent ConvertGameEvent(uint i) playerevent ConvertPlayerEvent(uint i) playerunitevent ConvertPlayerUnitEvent(uint i) widgetevent ConvertWidgetEvent(uint i) dialogevent ConvertDialogEvent(uint i) unitevent ConvertUnitEvent(uint i) limitop ConvertLimitOp(uint i) unittype ConvertUnitType(uint i) gamespeed ConvertGameSpeed(uint i) placement ConvertPlacement(uint i) startlocprio ConvertStartLocPrio(uint i) gamedifficulty ConvertGameDifficulty(uint i) gametype ConvertGameType(uint i) mapflag ConvertMapFlag(uint i) mapvisibility ConvertMapVisibility(uint i) mapsetting ConvertMapSetting(uint i) mapdensity ConvertMapDensity(uint i) mapcontrol ConvertMapControl(uint i) playercolor ConvertPlayerColor(uint i) playerslotstate ConvertPlayerSlotState(uint i) volumegroup ConvertVolumeGroup(uint i) camerafield ConvertCameraField(uint i) blendmode ConvertBlendMode(uint i) raritycontrol ConvertRarityControl(uint i) texmapflags ConvertTexMapFlags(uint i) fogstate ConvertFogState(uint i) effecttype ConvertEffectType(uint i) version ConvertVersion(uint i) itemtype ConvertItemType(uint i) attacktype ConvertAttackType(uint i) damagetype ConvertDamageType(uint i) weapontype ConvertWeaponType(uint i) soundtype ConvertSoundType(uint i) pathingtype ConvertPathingType(uint i) projectiletype ConvertProjectileType(uint i) mappedfield ConvertMappedField(uint i) attachmenttype ConvertAttachmentType(uint i) bonetype ConvertBoneType(uint i) animtype ConvertAnimType(uint i) subanimtype ConvertSubAnimType(uint i) cursoranimtype ConvertCursorAnimType(uint i) originframetype ConvertOriginFrameType(uint i) framepointtype ConvertFramePointType(uint i) textaligntype ConvertTextAlignType(uint i) frameeventtype ConvertFrameEventType(uint i) oskeytype ConvertOsKeyType(uint i) mousebuttontype ConvertMouseButtonType(uint i) abilityintegerfield ConvertAbilityIntegerField(uint i) abilityrealfield ConvertAbilityRealField(uint i) abilitybooleanfield ConvertAbilityBooleanField(uint i) abilitystringfield ConvertAbilityStringField(uint i) abilityintegerlevelfield ConvertAbilityIntegerLevelField(uint i) abilityreallevelfield ConvertAbilityRealLevelField(uint i) abilitybooleanlevelfield ConvertAbilityBooleanLevelField(uint i) abilitystringlevelfield ConvertAbilityStringLevelField(uint i) abilityintegerlevelarrayfield ConvertAbilityIntegerLevelArrayField(uint i) abilityreallevelarrayfield ConvertAbilityRealLevelArrayField(uint i) abilitybooleanlevelarrayfield ConvertAbilityBooleanLevelArrayField(uint i) abilitystringlevelarrayfield ConvertAbilityStringLevelArrayField(uint i) destructablestringfield ConvertDestructableStringField(uint i) itemintegerfield ConvertItemIntegerField(uint i) itemrealfield ConvertItemRealField(uint i) itembooleanfield ConvertItemBooleanField(uint i) itemstringfield ConvertItemStringField(uint i) unitintegerfield ConvertUnitIntegerField(uint i) unitrealfield ConvertUnitRealField(uint i) unitbooleanfield ConvertUnitBooleanField(uint i) unitstringfield ConvertUnitStringField(uint i) unitweaponintegerfield ConvertUnitWeaponIntegerField(uint i) unitweaponrealfield ConvertUnitWeaponRealField(uint i) unitweaponbooleanfield ConvertUnitWeaponBooleanField(uint i) unitweaponstringfield ConvertUnitWeaponStringField(uint i) movetype ConvertMoveType(uint i) pathingaitype ConvertPathingAIType(uint i) collisiontype ConvertCollisionType(uint i) targetflag ConvertTargetFlag(uint i) armortype ConvertArmorType(uint i) heroattribute ConvertHeroAttribute(uint i) defensetype ConvertDefenseType(uint i) regentype ConvertRegenType(uint i) unitcategory ConvertUnitCategory(uint i) pathingflag ConvertPathingFlag(uint i) timetype ConvertTimeType(uint i) variabletype ConvertVariableType(uint i) renderstage ConvertRenderStage(uint i) layoutstyleflag ConvertLayoutStyleFlag(uint i) gridstyleflag ConvertGridStyleFlag(uint i) layerstyleflag ConvertLayerStyleFlag(uint i) controlstyleflag ConvertControlStyleFlag(uint i) framestate ConvertFrameState(uint i) abilitytype ConvertAbilityType(uint i) connectiontype ConvertConnectionType(uint i)

Граф зависимостей

handle   agent   agentdatafield   aidifficulty alliancetype armortype attacktype blendmode camerafield camerasetup commandbuttoneffect connectiontype damagetype defensetype effecttype eventid   flagtype   fogstate frameeventtype framepointtype gamedifficulty gamespeed gamestate   heroattribute image itempool itemtype jassthread lightning mapcontrol mapdensity mappedfield mappedtype   mapsetting mapvisibility minimapicon mousebuttontype originframetype oskeytype pathingtype placement playercolor playergameresult playerscore playerslotstate playerstate projectiletype race raritycontrol regentype renderstage soundtype startlocprio terraindeformation texmapflags textaligntype texttag timetype tradestate ubersplat unitpool unitstate unittype variabletype version volumegroup weapontype weathereffect ability   boolexpr   button defeatcondition dialog event fogmodifier force framehandle gamecache group handlelist hashtable leaderboard location multiboard multiboarditem orderhandle player quest questitem rect region sound textfilehandle timer timerdialog trigger triggeraction triggercondition war3image   buff conditionfunc filterfunc doodad effect projectile sprite trackable widget   destructable item unit abilitybooleanfield   abilityintegerfield   abilityrealfield   abilitystringfield   destructablestringfield itembooleanfield itemintegerfield itemrealfield itemstringfield unitbooleanfield unitintegerfield unitrealfield unitstringfield unitweaponbooleanfield unitweaponintegerfield unitweaponrealfield unitweaponstringfield abilitybooleanlevelfield   abilitybooleanlevelarrayfield abilityintegerlevelfield   abilityintegerlevelarrayfield abilityreallevelfield   abilityreallevelarrayfield abilitystringlevelfield   abilitystringlevelarrayfield dialogevent gameevent limitop playerevent playerunitevent unitevent widgetevent abilitytype collisiontype controlstyleflag framestate gametype gridstyleflag layerstyleflag layoutstyleflag mapflag movetype pathingaitype pathingflag racepreference targetflag unitcategory fgamestate igamestate animtype   attachmenttype   cursoranimtype subanimtype bonetype 
Last modified: 25 December 2024